
Instead, I’m going to bet it’s another low effort, low budget missed opportunity. But have you seen the trailers? It still doesn’t look anywhere near as good as the best Switch games and I have basically zero faith in it being some kind of high-tech milestone. People point to Pokémon Legends: Arceus as the great hope for the future, since it’s going to be 100% open world. But Game Freak don’t care, their games are always like this and Brilliant Diamond/Shining Pearl proves that they haven’t even reached the bottom of the barrel yet, in terms of what they’re willing to put out. Zelda: Breath Of The Wild was a launch game that was really just a Wii U game in disguise and yet it looks 10 times better, and is 100 times the size, of Sword/Shield. Why are the Pokémon games consistently the worst looking games on the Switch, even though Sword/Shield was the fourth biggest seller on the whole format?

The real problem, and again I’m not the first person to say this, is that Game Freak seem to be morally opposed to spending any kind of money or effort on any of their games. Riccitiello, who was previously the chief executive of Electronic Arts, a game publisher.The pandemic must’ve made it impossible to do a proper remake, using Sword/Shield’s open world tech, and so instead we get a top-down game that barely looks any better than the DS original. “On other hand, if we ever need that much money, it’s generally dumb to wait until you need it,” said Mr. While Unity declined to comment on its valuation, the company’s chief executive, John Riccitiello, said in a phone interview that the company, which was founded over a decade ago, did not have an immediate need for the money. The company also estimates that its software is used in about 90 percent of the content created for Gear VR, a virtual reality platform designed by Samsung and the Facebook-owned Oculus that uses mobile phones as a screen.Īn even more promising area of growth for Unity in the near term could be augmented reality, which burst into the mainstream in the last week with the release of Pokémon Go. Unity estimates that its engine is used in more than 31 percent of the 1,000 top grossing mobile games. Unity’s game engine is especially common among mobile games, which are growing far more quickly than traditional console games. Game engines are essential for developers, greatly accelerating the completion of a game.


Unity makes what is known as a game engine, the code beneath the graphics and sound of a game that handles its basic operations.
